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**Before:** Only high-level players could survive Bork's attacks
**After:** Smart damage scaling means new players and veterans can both enjoy the fight!
- **New Players (Combat 10-60)**: Bork deals manageable damage so you can learn and survive
- **Experienced Players (Combat 60+)**: Still challenging and requires skill to defeat
- **Everyone:** Gets to experience this epic boss battle!
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Bork now becomes more dangerous as the fight progresses:
**Phase 1 - The Awakening**
- Bork rises with spectacular entrance effects
**Phase 2 - Legion Assault (60% Health)**
- Summons minions with ground-shaking effects
- "LEGION AWAKENS! Bork's ancient allies emerge from the shadows!"
**Phase 3 - Enraged (25% Health)**
- Bork becomes FURIOUS with screen-shaking attacks
- "ENRAGED! Bork's fury reaches its peak!"
**Phase 4 - Final Stand (15% Health)**
- Desperate final attacks with ancient magic
- "FINAL STAND! The immortal warlord fights with desperate fury!"
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### **Way Better Regular Drops**
- **3x More Coins**: 8,000-33,000 coins (was 4,000-24,000)
- **More Charms**: Significantly increased charm drops for Summoning
- **Better Gems**: More diamonds, rubies, emeralds, and sapphires
### **RARE DROPS with Epic Announcements!**
When you get these, EVERYONE in the area will see the announcement:
**Dragon Claws** (1 in 25 chance)
> *"ULTRA RARE DROP: Dragon Claws! The gods smile upon you!"*
**Dragon Full Helm** (1 in 50 chance)
> *"LEGENDARY DROP: Dragon Full Helm! A treasure of ages!"*
**Mystical Bork Fragment** (1 in 15 chance)
> *"MYSTICAL FRAGMENT: A piece of Bork's immortal essence!"*
**JACKPOT - 100,000 Coins!** (1 in 100 chance)
> *"JACKPOT! The ancient treasury reveals its secrets!"*
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- Low levels: Easy but challenging
- High levels: Still exciting and rewarding
- **Everyone gets the perfect fight!**
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- **Spirit Lightning** - Jumps between players
- **Earth Shatter** - Massive ground slam
- **Shadow Dash** - Charges at furthest player
- **Blade Dance** - 3-hit spinning combo
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- **Level 30**: ~54 max damage (manageable for newbies)
- **Level 50**: ~90 max damage (solid challenge)
- **Level 80**: ~144 max damage (exciting for experienced)
- **Level 126**: ~180 max damage (still challenging for maxed)
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- **Before:** 100K coins showed as "1 value"
- **Now:** 100K coins properly show as "100K value"
- **What this means:** You can now properly filter and collect large coin stacks!
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- **Problem:** Multiple players fighting over the same loot causing conflicts
- **Solution:** System now prevents item snatching and validates before collection
- **Result:** Fair loot distribution in busy areas like Wilderness and boss fights
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- **Removed:** Spam debug messages that cluttered your chat
- **Added:** Clear, helpful feedback about what you're collecting
- **Fixed:** Interface crashes when using settings menu
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- **Coins Only mode** now works properly with large stacks
- **Value filters** (300, 1K, 5K, 10K+) work correctly
- **Smart detection** prevents collecting items others already took
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## **The Big Change:** Damage now scales with YOUR combat level instead of being fixed!
**What This Means:**
- **New Players (Level 20):** Boss hits for ~16-50 damage (manageable)
- **Mid Players (Level 50):** Boss hits for ~40-125 damage (challenging)
- **High Players (Level 100+):** Boss hits for ~80-250+ damage (still tough!)
**Attack Patterns:**
- **Basic Attacks (60%):** Quick, moderate damage
- **Power Attacks (30%):** HIGH damage BUT you get 5 seconds warning to run away!
- **Drain Attacks (10%):** Area damage that heals the boss
**Pro Tip:** When you see "Sunfreet is readying his power attack!" - RUN! You can avoid the big damage!
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- **Fixed:** Damage tracking that sometimes reset incorrectly
- **Improved:** All eligible players get drops (not just the killer)
- **Requirements:** Deal at least 1 damage + be within 20 tiles when boss dies
- **Result:** Fair rewards for everyone who contributes!
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- **Multiple players can get rewards** from the same boss
- **Damage tracking per player** - your contribution matters
- **Stay close when boss dies** - within 20 tiles to get drops
- **No more kill stealing** - everyone gets their fair share!
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## **What Changed:**
- **Better monster health balance** - No more monsters that are too weak or impossibly strong
- **Fairer boss fights** - All bosses now scale appropriately for different player levels
- **Improved progression** - Monsters get harder as you level up, but stay manageable
## **What This Means:**
- **New players** won't get destroyed by overpowered monsters
- **High level players** still get exciting, challenging fights
- **Everyone** can participate in group boss content
- **Better rewards** that match the difficulty
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### **What We Built for Server Staff:**
We created powerful tools that let our server administrators easily manage and improve the game:
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- **Copy drops** from one monster to another instantly
- **Edit drop rates** without server restarts
- **Create custom drop tables** for events and new content
- **Export drop data** for balancing and planning
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- **Adjust monster health** with simple commands
- **Balance boss difficulty** for different player levels
- **Create custom event monsters** with specific HP amounts
- **Fine-tune combat** without coding changes
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- **New bosses** can be added and balanced quickly
- **Drop rates** can be adjusted based on player feedback
- **Events** can have custom monsters with perfect difficulty
- **Balance changes** happen faster without waiting for major updates
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- **Monsters feel fair** - not too easy or impossibly hard
- **Rewards match difficulty** - harder monsters give better loot
- **Player feedback matters** - we can quickly fix overpowered or weak content
- **Smoother progression** - each monster feels appropriately challenging
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- *"Players say Dragon is too weak"* โ **HP increased in 5 minutes**
- *"Boss drops are too rare"* โ **Drop rate adjusted same day**
- *"Need event monster for Christmas"* โ **Custom boss created instantly**
- *"New area needs unique drops"* โ **Copy existing drops and modify**
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Instead of waiting weeks for updates, our staff can now:
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**All these updates are live right now!**
- Try the **new Bork boss** with epic phases and rare drops
- Test the **improved AreaLoot** system with proper coin detection
- Experience **smoother thieving** with better stability
- Fight **Sotapana the Blade Master** when it goes live soon
- Enjoy **fairer boss scaling** that works for your level
**These updates make the game more fun, fair, and stable for everyone!**