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🚨 [Major Fixes & System Overhaul โ€“ May 27 Update]

Posted: Thu May 29, 2025 6:26 pm
by admin
Big under-the-hood changes to make the server faster, safer, and more stable. ๐Ÿ› ๏ธ

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๐Ÿง  Scheduled Task Management
โœ… Tasks now have static references for proper tracking & cancellation,
โŒ Prevented duplicate tasks from running at the same time,
๐Ÿ›‘ Shutdown-aware: Tasks now respect a shutdown flag,

๐Ÿ’ฅ Proper Shutdown Sequence
๐Ÿ” closeServices() now has a timeout + forced shutdown fallback,
๐Ÿงƒ isShuttingDown flag prevents late-executing tasks,
๐ŸŽฏ Clean & orderly service shutdown guaranteed,

๐Ÿ›ก๏ธ Robust Error Handling
๐Ÿ” Each task wrapped in its own try-catch โ€“ no more one-failure crashes all!,
๐Ÿ“‹ Improved logging to capture issues fast,
๐Ÿ’พ Player data saving now safe & doesn't break shutdown,

๐Ÿงน Enhanced Memory Cleanup
๐Ÿ” Memory usage now monitored before/after GC,
๐Ÿ” Multiple GC cycles triggered only under high memory pressure,
๐Ÿงฝ Safer cache clearing with null checks & timed purging,

๐Ÿšฆ Graceful Executor Shutdown
๐Ÿ•’ Executors await proper termination with timeout fallback,
๐Ÿ”” Handles interrupt signals to prevent hangs,

๐Ÿ“Š Extra Improvements
๐Ÿ“ˆ More logs for better debugging,
๐Ÿ“ค Tracks success/failure of player & system data saves,
๐Ÿงต Safer background thread interruptions,
๐Ÿšฆ Clearer service start/stop flags to avoid race conditions,

๐Ÿงฏ MAJOR Memory Leak Fixes
๐Ÿงฌ Tasks tracked via Future<?> for easier cancellation,
โ— Tasks check isShuttingDown before running,
๐Ÿงผ Forced memory cleanup only under pressure,

๐Ÿš€ Performance Upgrades
๐Ÿ“‰ Smarter memory reporting: