🚨 [Major Fixes & System Overhaul – May 27 Update]

Get detailed breakdowns of the latest patches, content releases, bug fixes, and improvements made to Helwyr. This section is your go-to hub for tracking game development progress and staying informed about new features and system changes.
admin
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🚨 [Major Fixes & System Overhaul – May 27 Update]

Post by admin »

Big under-the-hood changes to make the server faster, safer, and more stable. 🛠️

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🧠 Scheduled Task Management
✅ Tasks now have static references for proper tracking & cancellation,
❌ Prevented duplicate tasks from running at the same time,
🛑 Shutdown-aware: Tasks now respect a shutdown flag,

💥 Proper Shutdown Sequence
🔐 closeServices() now has a timeout + forced shutdown fallback,
🧃 isShuttingDown flag prevents late-executing tasks,
🎯 Clean & orderly service shutdown guaranteed,

🛡️ Robust Error Handling
🔁 Each task wrapped in its own try-catch – no more one-failure crashes all!,
📋 Improved logging to capture issues fast,
💾 Player data saving now safe & doesn't break shutdown,

🧹 Enhanced Memory Cleanup
🔍 Memory usage now monitored before/after GC,
🔁 Multiple GC cycles triggered only under high memory pressure,
🧽 Safer cache clearing with null checks & timed purging,

🚦 Graceful Executor Shutdown
🕒 Executors await proper termination with timeout fallback,
🔔 Handles interrupt signals to prevent hangs,

📊 Extra Improvements
📈 More logs for better debugging,
📤 Tracks success/failure of player & system data saves,
🧵 Safer background thread interruptions,
🚦 Clearer service start/stop flags to avoid race conditions,

🧯 MAJOR Memory Leak Fixes
🧬 Tasks tracked via Future<?> for easier cancellation,
❗ Tasks check isShuttingDown before running,
🧼 Forced memory cleanup only under pressure,

🚀 Performance Upgrades
📉 Smarter memory reporting: